Starcraft 2? World of Diablo? Blizzard annonserar nytt spel!

Avdelningen för spel och annan vardaglig mjukvara.
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lillis
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Post by lillis »

För det första:

Image

WTF? Ripoff, I say.

För det andra:

Ja, staretsen, det känns som om de tänkte att nu skall alla enheter få häftiga färdigheter. Alla kan teleportera, aktivera någon konstig grej, skjuta specialvapen osv osv. Iallafall för protoss, och man kan ju inte förvänta sig att någon annan ras får mindre prylar att leka med.

Den stora charmen med StarCraft var ju dess enkelhet. Eller ja, lätt att lära, svårt att bemästra. Känslan av att skicka in hundra zerglings som i sin enkelhet käkade upp allt i sin väg.. eller att protossernas första enhet var en av de starkare i spelet, utan konstiga färdigheter och aktiveringsprylar.

Nej, jag gillar inte det här.


edit: Och jo, det här med att en enhet som klarar av att bli shellat men inte när någon skjuter på det med en automatkarbin har alltid varit väldigt lamt. Edit: Jaha, de har en sköld som bara aktiveras när de attackeras av tungt artilleri... but still.

edit2:
http://www.youtube.com/watch?v=aJDFw4TGWmo
http://www.youtube.com/watch?v=_TR7nGISEfc
Last edited by lillis on 2007-05-19 12:56:24, edited 3 times in total.
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Post by linc »

Undrar om den där hybridrasen som visades i stora glasbehållare i slutet av SC eller BW är med i SC2..
hej.
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Post by kqr »

lillis wrote:
kr1sse wrote:De är bara att lockdowna precis som på bilden.
För det första är det inte lockdown, det är immortals sköldar.
=(
Hur vet du så mycket? Har du hunnit läsa allt?
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Post by staretsen »

I like my Nukacola warm and flat.

lillis: Vi stormar högkvarteret och kräver först att Dragoons kommer tillbaka och så kan vi få fler idéer under tiden vi håller gisslan. We can win this one... we have to.
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Post by lillis »

Ja det här verkar ju faktiskt inte så jättehäftigt. Eller ja, det är ju häftigt, men det är också allt det är. 3D-rts med massor av prylar brukar totalt sakna gameplay. Ni minns väl hur C&C3 blev...
kr1sse wrote:Hur vet du så mycket?
If I had a nickel...
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Post by kqr »

Kommer de ta ut Dragoons helt?

Och, jag är också orolig för att gameplayet försvinner. För det tillsammans med ljud och grafik var ju det som gjorde SC så häftigt.
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Post by MooDHooDs »

kr1sse wrote:Kommer de ta ut Dragoons helt?

Och, jag är också orolig för att gameplayet försvinner. För det tillsammans med ljud och grafik var ju det som gjorde SC så häftigt.
fffffffaaan vad gööttt!
jag tror dig inte, du ljuger! Sc2 kommer äga sönder ALLT. Värsta gameplayet (=
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Post by thr »

MooDHooDs wrote:fffffffaaan vad gööttt!
jag tror dig inte, du ljuger! Sc2 kommer äga sönder ALLT. Värsta gameplayet (=
Jag älskar helt kvalificerade kommentarer och inlägg som detta, dem innehåller alltid 100% sanning och är skrivna med en icke misstagbar stil ::) ::) ::)
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Post by MooDHooDs »

thr wrote:
MooDHooDs wrote:fffffffaaan vad gööttt!
jag tror dig inte, du ljuger! Sc2 kommer äga sönder ALLT. Värsta gameplayet (=
Jag älskar helt kvalificerade kommentarer och inlägg som detta, dem innehåller alltid 100% sanning och är skrivna med en icke misstagbar stil ::) ::) ::)
ups glömde [ironi] [/ironi]
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Post by Branstrom »

staretsen wrote:Protoss är uppfuckat i alla fall (...)

Fan vad trist det känns att behöva klaga, men "good versus buidlings, weak against small arms fire" känns bara som att de har slut på idéer.
Varför? Finns väl många enheter som har specialiteter och svagheter?
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Post by Branstrom »

lillis wrote:blabla
Jag är inte lika kritiskt inställd till specialenheter osv, tror det kan bli kul. Fanns ju en del sånt i första också, typ Battlecruisers Yamamoto Gun och så vidare. Men jag har inte läst så mycket om det nya.
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Post by staretsen »

Branstrom wrote:Varför? Finns väl många enheter som har specialiteter och svagheter?
Ja, vad är det som skiljer "en zealot kan döda många zerglings men Zerg kan bygga fler zerglings snabbare" från "den här enheten har en sköld som skyddar den från attacker men den sätter bara på den när den är som minst hotad"? Det första är till och med enklare än det andra men reflekterar ändå både Protoss och Zergs respektive kulturer, strategier och teknik. Det andra är ett desperat försök att göra spelet mer komplext.
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Post by Leo »

Generellt det där med att vissa gubbar kommer försvinna, det vore bra och kul om dom hade en förklaring till varför den försvann (historiskt i spelet) precis som på C&C 3 det där med Mammoth MK:II.
Har hört av en kompis att dragoons är kroppsdelar ihopsatta ifrån döda protoss soldater, stämmer det?! :P
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Post by snigel »

Leo wrote:Generellt det där med att vissa gubbar kommer försvinna, det vore bra och kul om dom hade en förklaring till varför den försvann (historiskt i spelet) precis som på C&C 3 det där med Mammoth MK:II.
Har hört av en kompis att dragoons är kroppsdelar ihopsatta ifrån döda protoss soldater, stämmer det?! :P
Det stämmer. Soldater som blivit invalidiserade i krig kunde sättas ihop till en Dragoon för att kunna fortsätta strida.
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Post by rokk »

Yup, Dragoons är om jag fattat det rätt överlevande men illa skadade Zealots som satts i Exo-skelett (Dragoons). Själva resterna protossen ligger i någon form av behållare med 'lifesupport' tror jag. :P
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Post by Leo »

coolt hur vet ni alla de där detaljerna?
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Post by linc »

Leo wrote:coolt hur vet ni alla de där detaljerna?
Spelar man single player så berättas det i storyn, en av Protoss-profilerna blir "dödad" och återkommer som en Dragoon.
hej.
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Post by kqr »

Sen står det i manualen också.
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Post by MooDHooDs »

Fredrik Ågren wrote:
Leo wrote:coolt hur vet ni alla de där detaljerna?
Spelar man single player så berättas det i storyn, en av Protoss-profilerna blir "dödad" och återkommer som en Dragoon.
Urk, tror det är dags för mig att omvarva sc/bw, tror inte jag fattade så mkt av handlingen när jag var 8.. Lr jag tror faktiskt inte att jag inte ens fattade att det fanns en handling (då).

Edit: Något jag undrat över.. skapade terran zerg, eller blandar jag ihop det med juresikpark?
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Post by Leo »

okej, a juste jag minns en zealot, kom inte ihåg hans namn men han var iaf en ''protect'' gubbe i alla campanjer, han återkom som en dragoon. Terran skapade zerg ja, har varvat terran nu, ligger på zerg. Någon som kan ge fler detaljer?
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Post by MooDHooDs »

hur skapade terran zerg? känns rätt udda att ett par kriminella muskelknuttar skulle kunna göra en så pass biologiskt genombrott som att skapa en ny inteligent livsform..
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Post by kqr »

Terran hade inget med skapandet av zerg att göra. Nu är ni helt ute och vilsar.

EDIT:
STARCRAFT
Zerg History

The Grand Experiment

Driven to perfect their science of
proto-genetic evolution, the
ancient, enigmatic race known
as the Xel’Naga traveled to the distant fringeworld
of Aiur. The vast jungles of Aiur had
produced the most advanced race that the
Xel’Naga had ever seen. Believing that they
could steer the race’s evolution to the pinnacle
of physical perfection, the Xel’Naga began to
conduct their proto-genetic experiments. The
race that the Xel’Naga would eventually name
‘Protoss’ advanced rapidly and gained what
their creators termed ‘a distinct purity of form’.
Unfortunately, the Xel’Naga pushed their
experiment too far. The inherent essence and
sentience of the Protoss developed far too
rapidly, leading to bitter strife and division
between them and their creators. The
Xel’Naga deemed that the purity of form they
sought to create had been sullied by a conflict
of essence and thus decreed that the Protoss
were, in fact, a failed creation. The Xel’Naga
abandoned their children and launched
themselves into the void.

The Birth of the Zerg
Travelling thousands of light years into the
burning core of the galaxy, the Xel’Naga
eventually settled upon the volatile ash-world
of Zerus. The Xel’Naga planned to continue
their Grand Experiment of evolution, only this
time they dismissed their tenets of physical
form and focused chiefly on the pursuit of a
distinct purity of essence. Residing in their
massive ships high above the fires of Zerus,
the Xel’Naga began once again to challenge
the wiles of fate.
The Xel’Naga were more successful with
their second venture than they could have
imagined. They laboured to advance the
evolution of the most insignificant life form
on Zerus, a race of miniature insectoids
known as the Zerg. Through Xel’Naga protogenetic
manipulations, the Zerg survived
the torrential firestorms of their world and
thrived. Although extremely small, wormlike,
and possessing no ability to manipulate
their physical surroundings, the Zerg
adapted to survive. They developed the
ability to burrow into the flesh of the less
vulnerable species indigenous to Zerus.
Feeding off the nutrients contained within
the spinal fluids of their hosts, the Zerg
learned to parasitically merge with their host
creatures. Once they became capable of
controlling the metabolic and anatomical
processes of their hosts, the Zerg used their
new bodies to manipulate their
surroundings.
As the Zerg incorporated more and more
host creatures into their fold, they began to
assimilate their various genetic strains and
processes. Zerg chemistry began to mutate
and adapt according to the volume of new
genetic material being processed. However,
as diverse as the range of host creatures
became, there was always the undeviating
drive to consume only the most
evolutionarily advanced species
encountered. The Zerg were innately
selective as to which species they
consumed, ensuring that at every stage of
their development they were at the top of
the proverbial food chain. Any race that the
Zerg came across that was deemed
unworthy of assimilation was eradicated to
further purify the strains.
The Xel’Naga soon made an alarming
discovery. The original races assimilated by
the Zerg were hardly recognisable after only
a few generations of their inception.
Somehow the Zerg had developed the
ability to supercharge and steer the latent
evolutionary processes within their host
creatures. The host creatures fell prey to the
effects of gradual physical mutations that
caused all of the various strains to grow
armour piercing spines, razor-sharp limbs,
and ultra dense carapaces. Over a
surprisingly short amount of time, the strains
grew to resemble a terrifyingly ravenous and
unified race.

overmind
The Xel’Naga, remembering all too well
that their failure with the Protoss was a result
of pushing the sentience of the fledgling
species too quickly, decided to follow a
different path with the burgeoning Zerg.
Attempting to waylay the potential hazards
of differing egos, the Xel’Naga structured
the collective sentience of the Zerg into a
unified, amalgamated ‘Overmind’. The
Overmind coalesced into a semi-sentient
being that represented the primary drives
and instincts of all of the Zerg strains. As
time passed, the Overmind developed the
rudiments of personality and advanced
intellect.
Although the Overmind directed the
actions of every creature within the swarm,
it did so through the use of secondary
agents. The Overmind created a new strain
of Zerg that could facilitate the
communication of its whims. These
Cerebrates were massive versions of the
original Zerg insectoids and were
engineered to process and carry out the
various objectives of the Overmind. Each
Cerebrate had a unique objective, such as
‘defend the Hive’, ‘scout for potential strains’,
‘produce more warriors’, or ‘eradicate all life
forms’. The Cerebrates were then empowered
to build their own Hive clusters and carry
out their intended agendas. Over time they
developed personalities that corresponded to
their primary drives. However, the Cerebrates
were still genetically incapable of ignoring
or overriding the commands of the
Overmind.
The Zerg chain of command lengthened
as new races were incorporated into the
swarm. Cerebrates began to use secondary
agents to communicate their orders as well.
For the defense and productivity of the
immediate Hive, the Cerebrates turned to
Queens to further extend their control over
the swarms. The Queens oversaw Drone
activity throughout the resource lines of the
Hives and kept a vigilant watch over the
budding spore colonies of the collective. In
times of battle, Cerebrates called upon the
Overlords to directly relay their commands
to the myriad warriors of the swarm.
Overlords not only transported Zerg warriors
into the fray, but also directed their attacks
against their enemies. Just as the Cerebrates
followed the Overmind, the Queens and
Overlords were incapable of disobeying the
commands from their Cerebrates. This rigid
system of command kept the swarms at peak,
savage efficiency.
As the swarms continued to grow and
strengthen, the Overmind turned its thoughts
towards its own future. It realised that within
a few short centuries its race had assimilated
all of the indigenous life upon Zerus. It knew
that to further evolve the swarm, the Zerg
would need to leave Zerus. The Overmind
began to reach out with its senses, looking
for something - anything - which would
provide them with transport from this world.
That opportunity soon arrived. A race of
gargantuan, space-faring life forms passed
through the Zerus system, and the Overmind
called to them. Drawn to the barren world
by this beacon, they were quickly assimilated
by the swarm. The inclusion of super-dense
hides and the ability to exist in a vacuum
bolstered the genetic pool of the swarm. Soon
the Zerg warriors were conditioned to survive
the harshness of space.
This pivotal moment in the development of
the Zerg was not lost to the Xel’Naga. The Zerg,
despite having an extreme physical handicap,
had succeeded in not only surviving, but in
retaining the purity of their terrible overriding
essence. The Xel’Naga knew that they had
achieved their goal.

The Fall of the XelÕNaga
The pride in their achievements proved to be
the fatal downfall of the Xel’Naga. The
Overmind, while slowly expanding itself into
the void of space, became aware of the mighty
Xel’Naga world-ships hovering ominously
above the skies of Zerus. The Xel’Naga, having
kept a constant watch on the Overmind, were
horrified to find that it had actually severed their
psychic link, effectively hiding itself from their
view. With its need to consume driving its
minions into a lustful frenzy, the Overmind
launched the now space-faring Zerg swarms at
the unsuspecting Xel’Naga. The ancient race did
what they could to stem the tide of the everadvancing
Zerg onslaught, but in the end their
efforts were in vain. Wave after wave of Zerg
swarms hammered the reinforced hulls of the
Xel’Naga’s ships with no signs of abatement.
Within only a few hours the Zerg overran the
defenses of their creators and laid waste to the
Xel’Naga fleet.
As the greater whole of the Xel’Naga race was
consumed by the raging, genetic whirlwind of
the Zerg, the Overmind gained the knowledge
and insights of its masters. The Overmind
processed thousands of sentient beings into
itself, causing it to grow far more powerful than
it had ever imagined. It learned the secrets of
the sacred Khaydarin Crystals, and began to
incorporate the energies of these Crystals into
its own. Through the intimate knowledge
of evolution and proto-genetic physiology
gained from the Xel’Naga, the Overmind
was able to increase the level of sentience
in many of the higher Zerg strains, while
still keeping them fully under its control.
Through dissecting the memories of the
Xel’Naga, the Overmind was made aware
of the myriad races that had at one time
or another been influenced by the ancient
race. The Xel’Naga had kept a detailed
genetic history of each race, giving the
Overmind a clear understanding of their
respective strengths and weaknesses.
Most importantly, the Overmind learned
of an exceedingly powerful race that lived
near the galaxy’s fringe known only as
the Protoss. The Overmind knew then that
the Protoss and the Zerg would eventually
be caught in an inevitable, apocalyptic
conflict.

The Determinant
The Zerg left the lifeless, burning world
of Zerus and laid waste to every planet
they found along their path towards the
Protoss Homeworld. As they progressed
slowly through the trackless dark between
the stars, the Zerg assimilated only the
strongest of the races that they came
across. The swarm continued to build
steadily, ever-increasing in size and
power. As they progressed, the Overmind
sent out numerous deep-space probes
that scouted ahead of the swarm,
searching for new worlds to plunder.
Despite innumerable victories, the
Overmind was greatly disturbed. The
Overmind was aware that the Protoss had
become a highly psionic race, able to
bend and warp the very fabric of reality
to their whims. It sought a way to counter
the awesome might of the Protoss, but
found no answers among the genetic
strains it devoured.
On the verge of despair, the Overmind
made an amazing discovery. One of its deepspace
probes had relayed the location and
vital statistics of a race that occupied a series
of nondescript worlds, right under the
shadow of the Protoss.
The new race, called Humanity, was mere
generations away from developing into a
formidable psionic power. But the Overmind
also knew that Humanity was still in its infant
stages, hardly capable of defending itself
against the ravenous Zerg. Although a shortlived
and seemingly frail species, the
Overmind knew that Humanity would be the
final determinant in its victory over the
Protoss. If it could assimilate the psionic
potential of Humanity, the Overmind would
have the ability to combat the Protoss on its
own terms.
Thus, the Zerg swarms slowly made their
way towards the burgeoning worlds of
Humanity. The journey lasted for sixty years,
but eventually the massive, extended Zerg
Swarm reached the outskirts of the Terran
Sector of Koprulu. Sending in a scouting
Brood, the Overmind soon discovered that
the Humans dwelt on over a dozen different
worlds within the Sector. Seeding the
atmosphere of the planet called Chau Sara
with rudimentary Hive-spores, the Overmind
began to unfold its master plan to enslave
Humanity. The Hive-spores gradually drifted
down to the surface of Chau Sara and
saturated the ground with their denuding,
alien toxins. Although the Human colonists
had no idea that the Zerg had subtly infested
the topsoil of their world, Zerg minions began
to descend to the planet’s surface and
construct their bizarre structures and Hive
clusters. Once the infestation of the colony
was well underway, the Overmind sent its
voracious children to the other nearby
worlds. Insidious and elusive in their tasks,
the agents of the Overmind soon infested
the colonial worlds of Chau Sara, Mar Sara,
Brontes, and Dylar IV, unnoticed by the
denizens of those colonies.
Yet, from out of the cold void of space, a
mighty fleet of Protoss warships emerged to
combat the Zerg invasionary forces. The
Overmind, anxious to learn what it could
about the enigmatic Protoss, decided to let
them hamper the initial infestation process.
Holding its ravenous warriors at bay, the
Overmind watched as the Protoss razed the
colony of Chau Sara. Apparently, the Protoss
were aware that the Hive Spores had already
despoiled the planet and seeking to prevent
further infestation, incinerated the planet.
Such decisive action pleased the
Overmind, who could only marvel at how
the Protoss wrought absolute devastation
with such grace and power. Knowing that
the coming conflict would be the greatest
challenge of its existence, the Overmind
pulled its forces back to observe how the
Protoss, and Humanity, would react next.
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Post by trappski »

rokk wrote:Yup, Dragoons är om jag fattat det rätt överlevande men illa skadade Zealots som satts i Exo-skelett (Dragoons). Själva resterna protossen ligger i någon form av behållare med 'lifesupport' tror jag. :P
Rätta mig om jag har fel.
En korrekt beskrivning.

Fö. kan man läsa kort om Dragoons på SC2-hemsidan.


Info-texten för Immortals som kommer ersätta dragoons:

Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone...
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Post by Leo »

Så var Xel'Naga protoss?
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Post by lillis »

kr1sse wrote:Terran hade inget med skapandet av zerg att göra. Nu är ni helt ute och vilsar.

EDIT:
STARCRAFT
Zerg History


jättemycket text
Sååå.. du kunde inte länkat till sidan du kopierade det ifrån? Det är inte som om någon tror att du skrev det ur minnet ändå.


I övrigt: Ja, dragoons är helt borta. Och ja, spelet kommer nog suga. Och branstrom, det är stor skillnad på att de sista, dyra, stora enheterna (battlecruisers, carriers etc) har stora vapen eller speciella sätt att strida samt att -riktiga- specialenheter (science vessel, arbiter, defiler etc) har komplexa färdigheter som kan vända helt på strider... och att enheter man massproducerar har det. Jumpjets, teleport, skumma sköldar, yada yada. För mycket fluff, säger jag.
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