då slår man upp de i mattebokennova wrote:Om du har ett prov i skolan med en fråga duMaqe2 wrote:FÖR ATT KOMMA TILLBAKA TILL TOPIC.....nova wrote:Vad gör "Turn undead" och vad innebär "Lore"?
...så föreslår jag att du söker svar på dina frågor på samma ställe som du fick dom ifrån...
inte kan svaret på, kan du då få det på samma
ställe?
Baldurs gate 2
Re: Baldurs gate 2
Re: Baldurs gate 2
Konstig skola du går i.Maqe2 wrote: då slår man upp de i matteboken
The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea.
In theory, there is no difference between theory and practice. But, in practice, there is.
In theory, there is no difference between theory and practice. But, in practice, there is.
Detta kanske hjälper dig lite...
Turn Undead: This is a mode that clerics can choose (the cleric
persists in turning undead until an action other than movement
is selected). Clerics in this mode will attempt to turn
undead creatures (if successful the undead run away for a time,
or may be destroyed if the cleric is powerful enough). Evil
clerics using this ability may actually be able to gain control
over some undead creatures.
One important, and potentially life-saving, combat ability available to
priests and paladins is the ability to turn undead. Druids cannot turn
undead. Through the priest or paladin, the deity manifests a portion of
its power, terrifying evil, undead creatures or blasting them right out of
existence. However, since the power must be channeled through a mortal
vessel, success is not always assured. This ability is a mode selection
for that character – nothing else can be attempted while he or she is
attempting to turn undead. Good priests and paladins can turn undead
so they lose morale and run away, or (less often) destroy them outright.
Evil priests can sometimes gain control of undead, who can then perform
actions for the priest.
Turn Undead: This is a mode that clerics can choose (the cleric
persists in turning undead until an action other than movement
is selected). Clerics in this mode will attempt to turn
undead creatures (if successful the undead run away for a time,
or may be destroyed if the cleric is powerful enough). Evil
clerics using this ability may actually be able to gain control
over some undead creatures.
One important, and potentially life-saving, combat ability available to
priests and paladins is the ability to turn undead. Druids cannot turn
undead. Through the priest or paladin, the deity manifests a portion of
its power, terrifying evil, undead creatures or blasting them right out of
existence. However, since the power must be channeled through a mortal
vessel, success is not always assured. This ability is a mode selection
for that character – nothing else can be attempted while he or she is
attempting to turn undead. Good priests and paladins can turn undead
so they lose morale and run away, or (less often) destroy them outright.
Evil priests can sometimes gain control of undead, who can then perform
actions for the priest.
Radeon 8500 "Built by ATI"
Lite till om Lore:
LORE
Each character has a lore rating. Every item has a lore value. If a
character’s lore rating is equivalent or higher than an item’s lore value,
then he may identify that item. As characters gain levels, they are able
to identify items based on their experience. This is listed in the table
below:
Bard: 10 lore rating per level.
Thief: 3 lore rating per level.
Mage: 3 lore rating per level.
All other classes: 1 lore rating per level.
The player receives bonuses and penalties to their lore based on their
Intelligence and Wisdom. The modifier is not cumulative with each level,
but each ability bonus is applied separately. It is a one time bonus at
character creation. See the tables in back of manual for ability bonuses
and modifiers. (E. g. A character with 18 Wisdom (+10) and 15
Intelligence (+5) would have +15 to Lore. )
LORE
Each character has a lore rating. Every item has a lore value. If a
character’s lore rating is equivalent or higher than an item’s lore value,
then he may identify that item. As characters gain levels, they are able
to identify items based on their experience. This is listed in the table
below:
Bard: 10 lore rating per level.
Thief: 3 lore rating per level.
Mage: 3 lore rating per level.
All other classes: 1 lore rating per level.
The player receives bonuses and penalties to their lore based on their
Intelligence and Wisdom. The modifier is not cumulative with each level,
but each ability bonus is applied separately. It is a one time bonus at
character creation. See the tables in back of manual for ability bonuses
and modifiers. (E. g. A character with 18 Wisdom (+10) and 15
Intelligence (+5) would have +15 to Lore. )
Radeon 8500 "Built by ATI"
Om du behöver hjälp med BG2 (eller de andra IE spelen) så kan man (nästan) alltid lita på att jag hjälper till *Bioware 4ever, blackisle 4 a while*nova wrote:Tack Ebany, äntligen.
Han skakade på huvet och slog ut med armarna, han fälldes av kapetenen med en spark mot tarmarna, den stackarn börja gråta och be för sina barn, och han svor vid alla helgon att han hade inga svar
- Niklas Berggren
- Hedersbit
- Posts: 3524
- Joined: 2002-03-08 17:53:04
- Location: Göteborg (Skövde)
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Kan även tillägga (har inte läst allt småsint käbbel men) att även OM han haft en piratkopia av bg2 så hade han haft manualen eftersom den medföljer installationen i form af ett PDF doc.
"How about the government sticks to courts, police, defense and corruption and leave compassion to the people who have it?" - Penn Jillette.
Jag tyckte ändå att det var ganska bra att det togs härzeux wrote:Ja, äntligen! =)nova wrote:Tack Ebany, äntligen.
Det var rent ut sagt en dj*vla massa meningslöst tjat som de bägge viktigpettrarna minsann kunde tagit över ICQ med dig.
Kunde inte låta bli, men den här tråden var nästan "för mycket"...
eftersom det snarare var lite allmänna bedömningar vi
diskuterade (så uppfattade jag det iallafall).
Viktigpettrar är väl lite att ta i, jag kan förstå att det inte är så
lätt att bedöma sånt här.
The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea.
In theory, there is no difference between theory and practice. But, in practice, there is.
In theory, there is no difference between theory and practice. But, in practice, there is.